This idea of planning errands became Pet Detective, and I was originally focused on building that game for about a month.” In my mind, I thought of planning as planning your day - what you’d do and in what order to finish your tasks in the most efficient time. No one could have anticipated the game’s massive success with users - in fact, Train of Thought almost never got made.Īsked about developing Train of Thought, games engineer Ethan Kennerly explained, “I was asked to make a planning game, so I made three prototypes, one of which was Train of Thought and one of which was Pet Detective. Within a week of launching, Train of Thought became Lumosity’s most popular game. Enjoy unlimited gameplay now or read more in our news section. The game, which has been played half-a-billion times by 20 million people, is part of Lumosity’s cognitive Attention category and specifically challenges divided attention. April 24th update: Enjoy free access to our most popular game, Train of Thought.
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